Difference between revisions of "TEL approaches"

From BITPlan cr Wiki
Jump to navigation Jump to search
 
Line 26: Line 26:
 
}}
 
}}
  
[[CiteRef:Reich2022-hj]]
+
[[CiteRef::Reich2022-hj]]
  
 
=== MOOCs (Massive Open Online Courses) ===
 
=== MOOCs (Massive Open Online Courses) ===

Latest revision as of 08:01, 14 February 2024

Technology Enhanced Learning Approaches


1

MOOCs (Massive Open Online Courses)

Online courses aimed at unlimited participation and open access via the web, often offered by prestigious universities. 2

Learning Management Systems (LMS)

Platforms used by educational institutions to manage and deliver educational content, track student engagement, and assess student performance.

Adaptive Learning Technologies

Software that adjusts the content, pace, or learning path based on the individual learner's performance and preferences.

Flipped Classrooms

An instructional strategy that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom.

Educational Games and Gamification

The use of game design elements in non-game contexts to engage and motivate students in the learning process.

Personalized Learning

Tailoring the educational experience to individual learners' needs, interests, and skills through the use of technology.

Online Peer Tutoring and Collaboration Platforms

Tools that facilitate peer-to-peer learning and collaboration among students, often leveraging the internet to connect learners from different locations.

Automated Essay Scoring and Feedback Tools

Software that uses artificial intelligence to grade student essays and provide feedback, intended to supplement human instruction and assessment.

References

  1. ^  "Justin Reich". (2022) "Failure to disrupt" .
  2. ^ Reich_2019