Difference between revisions of "TEL approaches"
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== Technology Enhanced Learning Approaches == | == Technology Enhanced Learning Approaches == | ||
+ | {{#scite:Reich_2019 | ||
+ | |type=article | ||
+ | |authors="Justin Reich and José A. Ruipérez-Valiente" | ||
+ | |title=The MOOC pivot | ||
+ | |journal=Science | ||
+ | |volume=363 | ||
+ | |pages=130--131 | ||
+ | |year=2019 | ||
+ | |month=Jan | ||
+ | |url=http://dx.doi.org/10.1126/science.aav7958 | ||
+ | |doi=10.1126/science.aav7958 | ||
+ | |publisher=American Association for the Advancement of Science (AAAS) | ||
+ | |number=6423 | ||
+ | |issn=1095-9203 | ||
+ | }} | ||
+ | {{#scite:Reich2022-hj | ||
+ | |type=book | ||
+ | |authors="Justin Reich" | ||
+ | |title=Failure to disrupt | ||
+ | |publisher=Harvard University Press | ||
+ | |year=2022 | ||
+ | |month=Oct | ||
+ | |address=London, England | ||
+ | |language=en | ||
+ | }} | ||
+ | |||
+ | [[CiteRef::Reich2022-hj]] | ||
=== MOOCs (Massive Open Online Courses) === | === MOOCs (Massive Open Online Courses) === | ||
Online courses aimed at unlimited participation and open access via the web, often offered by prestigious universities. | Online courses aimed at unlimited participation and open access via the web, often offered by prestigious universities. | ||
− | + | [[CiteRef::Reich_2019]] | |
=== Learning Management Systems (LMS) === | === Learning Management Systems (LMS) === | ||
Platforms used by educational institutions to manage and deliver educational content, track student engagement, and assess student performance. | Platforms used by educational institutions to manage and deliver educational content, track student engagement, and assess student performance. |
Latest revision as of 08:01, 14 February 2024
Technology Enhanced Learning Approaches
MOOCs (Massive Open Online Courses)
Online courses aimed at unlimited participation and open access via the web, often offered by prestigious universities. 2
Learning Management Systems (LMS)
Platforms used by educational institutions to manage and deliver educational content, track student engagement, and assess student performance.
Adaptive Learning Technologies
Software that adjusts the content, pace, or learning path based on the individual learner's performance and preferences.
Flipped Classrooms
An instructional strategy that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom.
Educational Games and Gamification
The use of game design elements in non-game contexts to engage and motivate students in the learning process.
Personalized Learning
Tailoring the educational experience to individual learners' needs, interests, and skills through the use of technology.
Online Peer Tutoring and Collaboration Platforms
Tools that facilitate peer-to-peer learning and collaboration among students, often leveraging the internet to connect learners from different locations.
Automated Essay Scoring and Feedback Tools
Software that uses artificial intelligence to grade student essays and provide feedback, intended to supplement human instruction and assessment.
References
- ^ Reich_2019