Platforms used by educational institutions to manage and deliver educational content, track student engagement, and assess student performance.
Software that adjusts the content, pace, or learning path based on the individual learner's performance and preferences.
An instructional strategy that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom.
The use of game design elements in non-game contexts to engage and motivate students in the learning process.
Tailoring the educational experience to individual learners' needs, interests, and skills through the use of technology.
Tools that facilitate peer-to-peer learning and collaboration among students, often leveraging the internet to connect learners from different locations.
Software that uses artificial intelligence to grade student essays and provide feedback, intended to supplement human instruction and assessment.