TEL approaches


Wolfgang Fahl

MOOCs (Massive Open Online Courses)[edit]

Online courses aimed at unlimited participation and open access via the web, often offered by prestigious universities. 1

Learning Management Systems (LMS)[edit]

Platforms used by educational institutions to manage and deliver educational content, track student engagement, and assess student performance.

Adaptive Learning Technologies[edit]

Software that adjusts the content, pace, or learning path based on the individual learner's performance and preferences.

Flipped Classrooms[edit]

An instructional strategy that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom.

Educational Games and Gamification[edit]

The use of game design elements in non-game contexts to engage and motivate students in the learning process.

Personalized Learning[edit]

Tailoring the educational experience to individual learners' needs, interests, and skills through the use of technology.

Online Peer Tutoring and Collaboration Platforms[edit]

Tools that facilitate peer-to-peer learning and collaboration among students, often leveraging the internet to connect learners from different locations.

Automated Essay Scoring and Feedback Tools[edit]

Software that uses artificial intelligence to grade student essays and provide feedback, intended to supplement human instruction and assessment.

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